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Post by Zain Winters on Jun 12, 2009 18:36:25 GMT -5
the long reach sounds pretty good with spears, but it seems al ittle situational...maybe...maybe not you know me what i really want to say is "omfg u guys nubs spears are ll33t hax0rs muthafuck3rs ima pwnzers uz allzz with my spearz POKEPOKEPOKE" soooo...i feel i may need to stay out of this decision, as for shields..................................yeah they should be breakable or atleast disarmable, as if you get hit to hard it gets knocked out of your hand maybe? breaking seems alittle harsh, 2000$ shield gone cause some dick had 6 strength.....T.T
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Post by Lurid Sorcerer on Jun 12, 2009 19:27:30 GMT -5
Why would any piece of equipment in the game be unbreakable? And every other piece of armor has a Dexterity penalty that must be overcome with Strength, so of course shields would, as well.
Perhaps if you approach a spear-wielder with a shorter weapon like a sword the spearman will get a free attack?
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Perilaxis
Level 7
I'm a Chaotic Evil living in a Lawful Neutral's body...
Posts: 129
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Post by Perilaxis on Jun 13, 2009 0:17:37 GMT -5
An attack of opportunity... careful on that one kind of getting close to D&D... Still not a bad idea... It would be doable but how to work that into the battle system. I mean just aproaching someone giving a spearman an extra attack........ Hey instead of giving that to the spears only we could make it a weapon skill acheivement for the in between levels for all MELEE weapons long range weapons would get something else. instead the Spear could have a "charge boost" anytime you put more momentum behind an attack (and I realise of course that in real life this would happen regardless) by say charging your target, or riding a horse or dropping from the second story of a burning filled to bursting Orphanage because some jackass gangmember just HAD to have that cigar on to said jackass gangmember's face while he's standing looking like a deer in the headlights at you from the first floor, would give a spear a Double damage modifier rather than just one or two points of damage more....... just thowing out ideas here... of course if a charge misses there would of course be concequences, or if it hit you would have to back up to try again which could give an opponent a free attack or the ability to better be able to dodge........
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Post by Lurid Sorcerer on Jun 13, 2009 12:57:58 GMT -5
Maybe it shouldn't be a free attack. Perhaps the spearman would have the option of moving his attack for that turn so that he goes before the person approaching him?
Also, there's a problem with armour: Currently, the total armor being worn is rolled along with VIT when a character is attacked. This means that chainmail leggings help protect characters who are hit in the chest, arms, etc. Should we change it so that the only armour being rolled is the armour being hit?
<edit> Yes, Perilaxis, we'd better be careful. Maybe we should get rid of "called shots", "system shock", "weapon proficiencies" and "swords"... </edit>
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Post by Zain Winters on Jun 13, 2009 13:44:44 GMT -5
ah yeah the armor should be like that...makes it a tiny bit more complicated and can make the TS a real dick if he wants to be...but it should be done
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Post by DC_Desperado on Jun 13, 2009 14:53:51 GMT -5
the only problem i can see about that is a regular attack is non-call shot. its not specified were the attack is going. so it would be easy to say " i'm going to attack. " person roll accuracy and dmg. finds that sense the attack got absorbed by the breast plate, he could then say, "well i was thinking the way i was swinging the sword would actually hit the arm." lone behold the armor for that region of the body is less in modifier resulting in a higher probabillity to do damage. Thus making every attack to have a required destination turning all attackes into call shots.
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Post by Child of Flame on Jun 13, 2009 16:19:09 GMT -5
Uh...I'm pretty sure changing your mind after an attack is rolled out is called "cheating". If the player doesn't do a call-shot before an attack, then I'm guessing most TS's would assume that the player is aiming for the largest part of a person's body: namely, the chest.
And I thought we had always done (or I've always done) the "vitality only applies to what's hit" thing. I don't know why we changed that.
The only problem I see with this is that when an enemy attacks the player and hits, how does the player know what he should roll for vitality? Perhaps it works much in the same way that the TS would have to announce that the enemy "appears to be charging up" or something before they hit. Or that the TS would just say "you got hit in the legs. Roll Vitality for that area."
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Post by Zain Winters on Jun 14, 2009 10:02:25 GMT -5
welllll with the TS chances are when an npc attacks its prolly going for the chest, call shots arent that common unless there running or your highly outstrengthed and need a good head shot, so really i don't think making the attacks more specific and the armor more specific protection would really change any game play at all <.< >.> so do it!
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Post by Child of Flame on Jun 14, 2009 21:12:14 GMT -5
Then what would be the point of taking something like bracers or leggings? You guys specifically may not usually do a call-shot system for enemy characters or other npc's, but other TS's might just to see how much they can dick over their players. *Shrugs*
Then again I guess players and enemies alike still have the option of blocking and parrying so that they don't get hit in the first place. But right. Anything else to say about shields? I think all armor and weapons should have some sort of durability and maybe all weapons and shields should have a chance of disarming. Was 'disarming' part of that list of things people could do during their turns? What was that list anyway? Blocking, parrying...taking aim....you know, that list. O.o
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Post by DC_Desperado on Jun 16, 2009 19:54:48 GMT -5
I propose that battle skills, such as blocking parrying and disarming, are aquired through your weapon pro- lvl. If your only level one in short swords, your not going to be skilled enough to disarm an opponent; blocking, maybe, but not disarming.
And durabilit....? well.... I can see were that would be a question, but i think someones been playing a bit to much diablo2. That kind of in game realism i personally think has no place in the game.... sure if you roll an outragous attack damage to a character, who is blocking, and there rolls really sucks and or boutches. then most likley the weapon would be smashes and the character would take extreme dmg which, nine times out of ten, would result in there death anyways.
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Post by Lurid Sorcerer on Jun 17, 2009 17:57:07 GMT -5
I think durability is another extra thing the Tale Spinner and/or players would have to keep track of. I can see it being optional, but I've tried it before and typically we just forgot to keep track. It could come into play during botched accuracy or damage rolls, though.
I wouldn't rule durability out, though. I think it would be a good thing to have for armour and shields.
That said, we should probably focus our efforts on other parts of Kalarsys first and then come back to it.
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Post by Child of Flame on Jun 17, 2009 18:06:24 GMT -5
I just think mainly shields because of how abused they would get if they're unbreakable. I could see why it would be hard to keep track of things like that.
But in any case, you're a freakin' genius, DC. Total yes on the blocking/parrying coinciding with ability levels.
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Perilaxis
Level 7
I'm a Chaotic Evil living in a Lawful Neutral's body...
Posts: 129
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Post by Perilaxis on Jun 26, 2009 20:27:42 GMT -5
Any ideas on crossbows? just a random though that filtered through my head more accurate than bows but less damaging perhaps?
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Post by Lurid Sorcerer on Jun 4, 2010 23:16:57 GMT -5
OKAY!
So it has come to my attention that the armor should have a different form of Strength requirement, and basically all of the Strength requirements should be much higher than they are.
Also, regardless of the Strength requirement, maybe there should be a Dexterity penalty regardless of Strength.
And finally, someone has mentioned that the shield system is broken. Considering I don't have one posted anywhere, maybe we should make one that isn't broken.
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Post by Nocturnal Angel on Jul 21, 2011 17:15:31 GMT -5
lurid we need some staffs, rods and such buddy
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