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Post by Lurid Sorcerer on Jul 21, 2009 23:11:10 GMT -5
I wasn't really opposed to having the summoner remain stationary, but that actually does sound like a better way to do things, DC_D.
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Post by Zain Winters on May 13, 2010 1:27:41 GMT -5
Im reworking on this, added the new movement between the summoner and the summon, both actions are shared, summoner cannot attack during a beast being summoned.
anyone else notice any potential problems that need to be addressed? as of right now i personally don't see anything else wrong <.< >.>
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Post by Zain Winters on May 19, 2010 15:10:27 GMT -5
anyone? anything? ive noticed very many reorganation issues and more details needed in the explanations, but those are documented and taken care of currently (not posted because im to lazy to actually reorganize them but i know it needs to be done)
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Post by DC_Desperado on May 19, 2010 16:45:03 GMT -5
I'd like to reread a full version of what the summoner/ summons can do and the rules governing them all in one area.... that w we can start again on the same page.
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Post by Zain Winters on May 19, 2010 18:04:32 GMT -5
*mutters* i knew someone would say that....ill get on it sometime, hopefully soon because i really have nothing better to do <.< >.>
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Post by Zain Winters on May 24, 2010 6:07:18 GMT -5
sorry for the double double post on the same page but i think i needed to bump this to get peoples attention, im pretty sure all of that is updated so comments please!
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