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Post by DC_Desperado on Jun 14, 2010 12:39:51 GMT -5
It seems that the beloved tamers have a few wrenches in there gears....
The main problem to be addressed is why don't they have EP and if they were to have EP how would it be used and why?
A note to everyone.... every opinnion and/or idea posted here are just as valid as any. If you are going to post and you know that your own description are vague please make it a note in your post that you reconize this fact. Also if you are ask to explain deeper into your ideas because its either good or was not explained well enough the first time.... do not think of it as an insult. Take pride that your words were actually read and thought about.
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Post by Child of Flame on Jun 14, 2010 20:01:03 GMT -5
Well...first off, how do tamers go about getting their beasts/pets? What do they have to roll in order to see if they successfully tame the animal in question? I'm gonna pretend it's WIL + CON. That makes the most sense to me. Just CON would work just as well. Please correct me if that's not right. Perhaps the amount of die needed to tame said beast could be lowered with every level of the EP ability, for a total of 6 die removed. For a roll such as WIL + CON, this would be acceptable. If it's just one stat being rolled, such as CON, perhaps the total die removed should be 3 (one every two levels). For now, let's call that ability Animal Kindness. Unless someone can think of a better name. "Kindness" isn't exactly the word I'm looking for here. In a general sense, the tamer would have a natural bond with animals. Some animals can sense the kindness in human beings with relative ease, making their disposition to the 'tamer' much more friendlier, and therefore, easier to tame. I draw by personal experience by how many cats have approached me so far in my lifetime, and how many cats my dad has ended up bringing home with him because they literally follow him around.
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Post by DC_Desperado on Jun 16, 2010 13:01:11 GMT -5
How a Tamer "tames" there beast/pet? This is a very good question. Most sessions a tamer has been used the animal just came with it for simplicity ( I really should have put more effort in them... thats my mistake.) I too recently had an idea when taking a shower a few nights ago.( im sure you all wanted that image ) My idea for the usage of EP would be that a tamer uses it to act like a translation tool between his companion and himself. The amount spent would be dependent on the taming level. This translator would be used for enlisting your pet, gathering information, and giving battle commands. As for the recruitment process I do think a WIL+CON or just CON roll... or hell maybe even just a WIL roll would work just fine.
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Perilaxis
Level 7
I'm a Chaotic Evil living in a Lawful Neutral's body...
Posts: 129
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Post by Perilaxis on Jun 16, 2010 18:01:51 GMT -5
That doesn't sound to bad DC.... I'm still not sure it will work perfectly though. In this world there are numerous accounts of accidents happening to people who train animals for a living, many of them leathal for the trainer's or bystanders. This could pose a major problem in villages and towns. A frightened house cat isn't all that dangerous but if it fights I'll tell you from experience that it isn't completely painless either. What if this happens for a wolf, a bear, or (heaven help us all) a full grown dragon? In the former cases I'd have to say a very angry village and a very dead companion and quite possibly a dead and/or fugitve tamer. In the latter well... at least you won't have to worry about angry villagers.
I like the way EP for tamers works for commands. That could mean though that at the begining of the game a tamer (depending on how we set the gauge for them) might not even be able to command and animal (though the same can be true of a necromancer and a body).
I go back to my harry-fucking-potter reference. If a peice of the tamers soul could be implanted into an animal that could be used to control said animal. CoF was right though in it is WAY to close for comfort to Zain's summoners, So I thought about it a bit. If the Tamer places a piece of their soul into an animal this creates an imbalance in their own so instead I propose a trade. A tamer splits both his/her soul and the soul of the animal in question and switch two of the peices and we get a bonded pair each with a whole soul, half human half beast. This would still allow for a link to help keep the animal calm and an explanation of how exactly the human and animal can communicate, through their shared and similar soul(s).
If that's not approved I have this other idea too. What if not all "tamable" animals were tamable, or all house cats/dogs, or all dragons. Some would be but not all and as the power increases so too does the rarity. For example there is an old lady. This old lady has 2 cats (from two different unknown sires (dads) but having the same dam (mom)) only one is tamable the other is not. The one that is has a strand of mutated/magical DNA that creates a drive in themselves to bond to someone. A tamer would have (through learning) a call of sorts to them until they found a partner to bond with. Because of this alteration in the genome the tamable animal would change (evolve) as it grew stronger (with or without a tamers help) it would then pass on its genes to the next generation of whatever it ended up as creating more tamable creatures of that type and tier. The "tame" gene would be passed from the male parent only, and like our own genetics is a crap shoot. It can skip a generation. Mulitiple offspring births counteracts this though so a male will have at least one tamable heir (speaking statistically).
Either way I think that some kind of magical control is needed so that we don't end up having a line of bodies that aren't our enemies in our wake. With the first suggestion its more from the tamers end on how exactly this works and is in my oppinon the more concrete hold on control. The second allows for more freedom and an easier time to acquire a pet, I think it is also better for the enviroment allowing for a self sustained population of wild tamable creatures, it doesn't automatically mean more work for the beistiary but it could mean haveing to have two entries for each of the "tamable" creatures in terms of appearance, behavior or stats.
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Post by Child of Flame on Jun 16, 2010 22:55:10 GMT -5
Yes DC, I agree as well that the EP could more readily be used for communication with the creatures. But because of how versatile and necessary this skill is, EP could run out fairly quickly as opposed to other classes. Perhaps this can be intentional to keep the Tamer class from being too powerful.
That makes sense; there are many animal classes that exist that are relatively known to be tamable (or domesticated in our world), but there are quite a few exceptions. Some cats just aren't nice kitties. With the right genes, their kittens and kittens' kittens can become quite friendly.
But the reverse can also work in that a once-tamable animal could end up un-tamable due to a number of circumstances, such as rabies, sickness, or maybe even being controlled by a higher-level tamer.
Huh...that sounds almost Pokemon-ish in a way. You can take creatures away from other tamers, if you so choose that path, but you can't take any from a tamer that is of a higher level than you? Oh boy. Maybe that's not such a good idea afterall. Not saying it couldn't happen, but maybe that shouldn't be a rule of any sort. >.>
Allow me to tinker about with my original idea a little. Perhaps instead of being able to communicate your friendliness towards any creature, you would only be able to communicate with animals of a similar class. A tamer who has only tamed dogs would not be able to easily tame a creature of a dragon class. However, a tamer would have enough experience to know just how to get a dog's attention and recruit him with relative ease as he increases his skill. It would just take a little EP, is all. ...Maybe.
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Perilaxis
Level 7
I'm a Chaotic Evil living in a Lawful Neutral's body...
Posts: 129
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Post by Perilaxis on Jun 17, 2010 6:08:27 GMT -5
I'm not explaining my ideas well enough again..... The bond that comes about from the animal would be very, very permanent. If the human dies for whatever reason so too would the animal. The reverse isn't always true though, if the animal dies and the bond is broken the human tamer (depending on what type of person he/she is) might experience anything from mild discomfort to full blown smash-yer-face into the wall agony, even death if the tamer cared about the animal. If the tamer didn't die they would have to find another partner but a tamable animal would only ever bond once (except for maybe dragons what with thier long lifespans and unreal fortitude they might survive the break).
Also I don't think sickness of any kind (except maybe parasites and even then only certain ones) would normally affect whether or not a tamable creature would be tamable, it may alter their stats or overall usefulness it could even make it more dangerous to tame (in the case of rabies at least) but they would still be tamable. Of course I think though that in the case of disease it should be left up to the talespinner, maybe as an optional rule.
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Lt. Pwnage
Level 6
In decisive moments, one's true character is exposed for the world to see.
Posts: 50
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Post by Lt. Pwnage on Jun 17, 2010 10:51:02 GMT -5
DC I like the idea of using EP to communicate with the animal you have tamed. It also helps to have animal insight and what they think of upcoming events.
Peril Your soul sharing idea is good it solves problems. however, It complicates things. If I understand what you mean you die so does your pet, but having it in reverse I don't like because I have a high chance of starting a new character.
Example: Say I have tamed a wolf and we are battling orcs. Well one happens to hit my wolf with a lethal blow (5 sixs, 10-12 damage Crit Hit) Wolfy dies and I suffer the effects of his death I'm on my knees in pain. Now a orc will see this and say " Oh sweet free kill" and hit me when I'm prone. This hit has a high chance of ending me outright and a new character is born. Also It seems that if bond is really close (like Hawk was to his pet in DC's Story) You can die instantly. That can turn some people off to tamers
As for your pet being afraid or angry when entering a town. It is the tamers responsibility to keep that animal under control. The only animal I see causing problems is the dragon at a high tier as they can easily destroy a town and several square foot of forest.
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Post by DC_Desperado on Jun 17, 2010 14:26:12 GMT -5
When it comes to how/when a creature evolves/ changes to the next tier I really liked Lurid's idea in the beastiary.
In short the animal would gain experiance like a player would.... I do think it should be the talespinner that spends the experience not the player. When the stats of the animal each a preset average they change to the next tier.
Pwnage is right that it is the tamers responsiblity to keep control of its "pet". If your approaching a town and the "pet" seems uneasy about going in there... then you as a tamer should be smart enough to know that taking the animal in the town may not be a good idea.... Too many times players in table top RPG games expect everything to be laid out for them so they dont have to critically think.... I think that should end.... There should be consiquences to poor judgment.
List of poor judgment moves....
1.) Using nercomancy in the middle of a crowd... 2.) Diving of a person in brad daylight and drinking there blood.... 3.) Allowing an unstable creature around alot of people... 4.) Entering a berserk type state in a crowd.... 5.) Blowing stuff up.... ( this on varies from time to time) 6.) Stealing while the person or someone else is looking at you....
The point being.... is that a talespinner is suppose to make a realistic fictional fantasy world.... there not there to be your parents and guide you through the game.... if your going to do something ..... well... not smart.... then be prepared for the aftermath....
Though I do have to thank Perilaxis.... his comment on his idea sounding like harry potter made me think of the movie when harry could talk to the snake at the zoo.... which then lead me too thinking along the lines of tamers being able to speak the same language of animals.....
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Post by DC_Desperado on Jul 12, 2010 16:09:43 GMT -5
[Double Post]
With the conclusion that Tamers use EP for communication... now comes the question when to animals ascend to the next Tier via EXP? What should be the stat average for each form?
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