Post by Lurid Sorcerer on Sept 24, 2011 18:27:39 GMT -5
DC_D and I discussed this recently. The counterattack rule is at least as old as Kalarsys. A while back I found a Kalarsys 0.1 book floating around, and, indeed, the rule is in there, (basically) unchanged:
"Counter Attacks: If a character rolls all 6’s on an EVA check, the get the opportunity to counter the enemy’s attack. Rolling RFX does this. One success is enough. If it is successful, the character that is countering gets a free shot on the attacker. Roll damage normally for the attack used."
The RFX (Reflex) stat no longer exists, but aside from that, the arbitrary number of EVA 6's is there. Here's the current rule:
What the hell? Oh, I forgot to put it in when I re-wrote the Combat section. Personally, I don't have a problem excluding it. Do we really need it? What do you guys think?
I think I should move all of the big tables (Abilities, Flaws, Example Equipment, etc.) to an appendix at the back of the book. Small tables like the Trine table and the new Magic table can stay where they are as they clarify the rules they are near, but the big tables are chopping up the book too much, I think.