Post by Lurid Sorcerer on Sept 24, 2009 10:49:31 GMT -5
So, I've been working on a new KDice program that can be used online. Nothing to download, just a page to navigate to and some text boxes and a button.
I'll have to take some screenshots or something to show you guys what I've got done. I'm pretty proud of it.
The old one just had a textbox in which you entered the number of dice you wanted to roll. Next to that was a button labeled 'Roll'. Click that and it would simulate that many dice being rolled, showing you the result of each individual die, as well as the number of successes, sixes and ones. Finally, it showed an adjusted total based on the sixes and ones. Pretty basic, but it gets the job done.
But I've re-written most of it and added lots of useful crap. The first difference you might notice is that OKDice2 asks for a nickname as well as the number of dice to roll. Also, after you roll, you'll notice that the output is much easier to understand; the most, important thing, the adjusted total, stands out so you can quickly determine what your score is. You'll also notice that the nickname and dice count boxes don't clear after every roll. The information you put in them stays persistently.
This is all well and good, but the biggest change is something most players won't notice. When calculating your score, the program outputs this result to a file, which can be viewed from a separate page (an "admin" page, if you will). The roll results are stored along with the nickname of the person who made the roll and a timestamp of when the roll took place. This way everyone can roll their dice and the Tale Spinner can see everyone's result without having to walk around the room or have their players yell their score across the room.
"Stop teasing us, Lurid!! Give us the damn link to it already!!!" I can imagine you all saying. Unfortunately, I have this running on my own personal computer and I don't have access to a decent server on which I can put it. However, it can be run easily over a local network, so next time we all get together to play, I could bring my computer and we could all take advantage of (and debug) this new system.
And besides, we should probably be getting together to play more anyway. ^_^
I'll have to take some screenshots or something to show you guys what I've got done. I'm pretty proud of it.
The old one just had a textbox in which you entered the number of dice you wanted to roll. Next to that was a button labeled 'Roll'. Click that and it would simulate that many dice being rolled, showing you the result of each individual die, as well as the number of successes, sixes and ones. Finally, it showed an adjusted total based on the sixes and ones. Pretty basic, but it gets the job done.
But I've re-written most of it and added lots of useful crap. The first difference you might notice is that OKDice2 asks for a nickname as well as the number of dice to roll. Also, after you roll, you'll notice that the output is much easier to understand; the most, important thing, the adjusted total, stands out so you can quickly determine what your score is. You'll also notice that the nickname and dice count boxes don't clear after every roll. The information you put in them stays persistently.
This is all well and good, but the biggest change is something most players won't notice. When calculating your score, the program outputs this result to a file, which can be viewed from a separate page (an "admin" page, if you will). The roll results are stored along with the nickname of the person who made the roll and a timestamp of when the roll took place. This way everyone can roll their dice and the Tale Spinner can see everyone's result without having to walk around the room or have their players yell their score across the room.
"Stop teasing us, Lurid!! Give us the damn link to it already!!!" I can imagine you all saying. Unfortunately, I have this running on my own personal computer and I don't have access to a decent server on which I can put it. However, it can be run easily over a local network, so next time we all get together to play, I could bring my computer and we could all take advantage of (and debug) this new system.
And besides, we should probably be getting together to play more anyway. ^_^