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Post by Lurid Sorcerer on Jun 28, 2007 4:05:26 GMT -5
As some of you may or may not be aware, the stat Concentration has been under some heat lately. Does it really do anything? Is it useful for anything at all?
This is where the people come in: Let's try to come up with some uses for Concentration, or some way to replace it. Try to suggest things that humans could use it for; we'll worry about Eidolons, Nightlings and the like later, as everything should fall into place with them just fine after it gets settled for humans.
Okay, here's how we do this:
1) You name something concentration could be useful for, and/or
2) Name something that could replace it and I'll shoot down your idea in a burning explosion with some situation that it can't handle.
This may sound a little unfair, but if it gets replaced, it better be with something that's actually better. Okay, I'll go first:
1) To notice things in your surroundings, such as seeing something out of place, or hear some distant/quiet sound.
2)"Skill" be replaced altogether with "Dexterity," with Precision and Speed being its substats. Only problem is, how do we handle situations such as the one I mentioned in my #1?
Okay, let's get creative!!
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Eow
Level 7
Posts: 138
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Post by Eow on Jun 30, 2007 1:22:07 GMT -5
Concentration... could just power-up a stat by a noticable amount! But to use it, you have to stand still(not being hurt) for [and you roll the dice to show how long] however many seconds. Then, once that's rolled, you roll to see how long until the person/monster/object ect., goes without hitting you, and that equals to the power up...? Ex: Like you roll, and it says you have to stand still for 8 seconds before you get the FULL power-up(or whatever) You roll the enemy-idle, and get 4 seconds. So it makes your strength/magic go up by .. half?.. If that makes any sense - awsome. "1) To notice things in your surroundings, such as seeing something out of place, or hear some distant/quiet sound." <- I think that should be like "meditation" - because if you're concentrtating on one thing, you won't notice other things around you..? Edit: And the Tail Spinner would work out the details of that. It's really just a rough-draft I thought up of the second I saw the word "concentration"
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Post by DC_Desperado on Jul 1, 2007 23:45:36 GMT -5
Well...
lets say you do replace "Skill" with "Dexterity" and its subskills would be precision and speed...
Speed, could still cover how fast you are and your evation.
While Precison when combined with strength, divided in half, would then be your accuracy.
And to fit with #1, Combine precision and intellegence. Precision would be how precise thw direction of what you hear is in, while the intellegence would be use to identify what is making the noise.
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Post by Lurid Sorcerer on Jun 5, 2009 23:55:32 GMT -5
*bump*
Typically I wouldn't do something like this, but I think it's sort of important.
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Post by Torke on Jun 6, 2009 0:13:57 GMT -5
Well i have noticed it is hard to work con into Kalarsys.. honestly though it seems as if your just replacing the words concentration with precision and skill with dex and dex with speed
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Post by Child of Flame on Jun 6, 2009 0:57:12 GMT -5
concentration- exclusive attention to one object; close mental application (dictionary.com, n.d.).
When I think of concentration, I think of characters that are well-focused and willing (and wanting) to get the job done. A character that is concentrating on his or her target would do a lot more damage and defeat their opponent faster than one that is just goofing off or not taking the situation seriously. That is why it is so important for call-shots, and I think this stat could also be worked into before a battle. If a character is not expecting a battle or is a good distance away from their allies, they should roll concentration to see how well they would react to the coming event.
Outside of battle is a bit more trickier and could be left to the imagination of the talespinner and his or her players. Whether it is to think of a plan to escape from a dungeon, or even contemplate that one of your allies may not be as well-intentioned as they first seemed to be, concentration is overwhelmingly important in the decisions that a character makes. Unfortunately the situations I can think of where concentration is useful in a game seems more appropriate for a leader-type character, and perhaps the smart person of the group.
In any case, our daily lives in real life are governed by small amounts of concentration. Can you think about what you want to eat for lunch if you're preoccupied with something as simple as talking (as my mind floats past to old memories of being in the Buddenmobile...)?
If you have low concentration or even go as far giving your character a concentration penalty for the sake of roleplaying (i.e.: "my character got dropped on the head a lot as a kid."), then the character would be very useless in a game however humorous his or her fate may be due to their lack of focus.
This concludes why I don't think concentration should be replaced (and thus I am not suggesting a replacement). I agree with Eow that if a character passes his or her concentration roll, they should have a temporary stat boost or something.
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Post by DC_Desperado on Jun 6, 2009 20:03:33 GMT -5
As much as I disagree with the more meanial events of a day being govern by a stat... you did however make a really good point....
... Call Shots....
these events have been with kalarsys sense the beginning and yet we really never had a modifier for it. Concentration could be the key to this.... the higher your concentration the higher your accuracy will be when call shots are called.
way to go!!!! ^.^
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Post by Zain Winters on Jun 6, 2009 22:30:03 GMT -5
Zain Winters says (10:27 PM): well yeah mostly, i cant think of a good reason to change it, concentration in real life is very vital actually
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Perilaxis
Level 7
I'm a Chaotic Evil living in a Lawful Neutral's body...
Posts: 129
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Post by Perilaxis on Jun 7, 2009 11:15:18 GMT -5
Okay concentration yea... that is kind of tough keeping in mind I've been out of the loop for a little bit any special skill, say translating an enscription, enchanting/using an artifact or magical weapon/spell, any kind of first aid beyond minor scrapes and burns, interrogation/infiltration, lerning something new, scavenging for loot, working thruogh pain (although traditionally a vital roll), and of course fighting multiple enemies are all ways I've personnaly used concentraition. So it does have its uses the problem is more picking and chosing what exactly as a tale spinner your going to force your players to roll and in what situations you, again, as a tale spinner can provide to force the players to think outside their comfort zone. This opens players up to possibillites they might not have seen otherwise which in turn makes the games more fun and allows for more and more interesting gameplay. so yea....
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Post by Lurid Sorcerer on Jun 7, 2009 12:19:11 GMT -5
So we're keeping it? Good, then I don't have to change the character sheets!
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Post by DC_Desperado on Jun 7, 2009 17:58:43 GMT -5
i believe its been decided... it stays!!!
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